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Steven Levine wrote:
> >8mb. is pretty antideluvian and threadbare. 32mb. of onboard video
> >memory has been a standard baseline for many years
>
> The extra memory is useful, regardless of what Peter says. Smart drivers
> cache more than just the sprites. The real difference is the time it
> takes to get the screen content from CPU RAM to video RAM. Given the
> resolution Peter running and the CPU speed, one can watch the windows
> paint pixel row by pixel row. Of course this does not matter if most of
> what you use the screen for is to display VIO windows with a black
> background.
I thought so, and it's nice to have the confirmation. There have to be some reasons
the minimum system requirements for so much software (incl. the OS) left Peter's
paltry 8mb. in the dust a long time ago . . . and I don't think you can lay *all* of
this at the feet of Redmond and the gamers.
32 mb. is probably still quite sufficient for most of the things *we* do, but it
wasn't a particularly exotic amount of video memory even 5 years ago. I bet that
something like WarpVision or PMVIEW has a good use for the extra video memory. Much
more so, if you do anything serious with video on that other platform. Anyway, the
price premium for the extra video memory is not much of a factor any more, until you
start getting around 128mb. onboard or above. So, what's the argument in favor of
running a *really* old video card ? You (generic 'You') happen to like scrounging
through the 50 cent bins at the swapmeet, maybe, just to see if that stuff still runs
?
Jordan
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